AoeStats
← Adino the Eznite

MegaRandom

507909154Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Shu · United States
1393
+15
🇺🇸 Franks · United States
1374
+16
🇺🇸 Huns · United States
1367
+16
🇧🇷 Britons · Brazil
1396
-17
🇦🇺 Bohemians · Australia
1393
-16
🇺🇸 Ethiopians · United States
1335
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 2,880 9:10 23:22 40:18 ⚔ Archer Rush
52 2,130 9:13 22:58 — ⚔ Archer Rush
40 1,643 9:53 14:25 — ⛏ Fast Castle
36 1,494 10:13 22:50 — ⚔ Scout Rush
34 1,390 10:45 15:01 — ⛏ Fast Castle
32 1,301 9:54 20:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,750 8,610 9,370 400 44,130 44,179
7,270 8,720 8,035 660 24,685 26,760
9,690 9,747 4,335 325 24,097 27,353
7,375 7,325 4,920 1,150 20,770 20,828
8,050 7,725 2,985 1,055 19,815 20,775
5,685 6,148 3,610 200 15,643 16,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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