AoeStats
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Lombardia

507907248Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 13m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1381
+12
🇺🇸 Franks · United States
1361
+13
🇺🇸 Khmer · United States
1354
+13
🇺🇸 Ethiopians · United States
1320
+15
🇳🇿 Byzantines · New Zealand
1348
-15
🇳🇿 Vietnamese · New Zealand
1313
-14
🇨🇳 Maya · China
1271
-12
🇨🇳 Magyars · China
1256
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 874 9:12 — — ⚔ Scout Rush
56 776 8:54 — — ⚔ M@A Rush
27 375 9:40 — — ⚔ Scout Rush
21 284 9:19 — — ⚔ Scout Rush
8 108 — — —
8 110 — — —
5 75 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,075 1,210 305 0 4,590 4,708
2,850 1,535 50 0 4,435 4,397
2,600 1,240 50 0 3,890 4,361
2,390 650 0 0 3,040 3,256
50 0 0 0 50 100
0 0 0 0 0 100
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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