AoeStats
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Arabia

508520443Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 43m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1199
+15
🇷🇺 Italians · Russia
1148
+17
🇷🇺 Celts · Russia
1133
+17
🇪🇸 Mongols · Spain
1195
-18
🇪🇸 Random · Spain
1166
-16
🇪🇸 Malians · Spain
1143
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,021 13:14 20:24 — ⛏ Fast Castle
41 1,752 9:30 21:31 36:23 ⚔ Archer Rush
40 1,728 9:40 22:45 37:00 ⚔ Archer Rush
26 1,115 8:22 20:43 — ⚔ Scout Rush
24 1,033 9:08 19:25 — ⚔ Scout Rush
15 657 10:16 21:34 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,205 8,189 4,620 1,500 31,514 35,736
12,075 10,119 6,720 1,720 30,634 34,230
9,505 8,242 4,585 850 23,182 25,160
8,545 6,857 3,715 380 19,497 22,504
6,840 7,917 2,695 100 17,552 20,989
5,170 4,017 425 1,875 11,487 11,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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