AoeStats
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Nomad

508309458Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 41m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1233
+15
🇦🇷 Malay · Argentina
1215
+15
🇪🇸 Spanish · Spain
1210
-15
🇪🇸 Dravidians · Spain
1199
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,518 12:20 16:41 25:21 ⛏ Fish Boom into Galleys FC
31 1,295 13:41 20:49 37:35 ⛏ Fish Boom into Galleys FC
29 1,216 14:02 17:57 39:59 ⛏ Fish Boom FC
26 1,085 12:58 24:57 — ⚔ Fish Boom into Fire Galleys FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,945 16,255 5,760 3,800 38,760 41,397
11,930 13,713 7,435 1,450 34,528 36,916
10,385 9,376 4,990 980 25,731 28,209
7,130 10,512 1,545 1,050 20,237 22,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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