AoeStats
← raton

Pilgrims

508304586Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 40m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
1214
+16
🇪🇸 Cumans · Spain
1194
+16
🇪🇸 Dravidians · Spain
1182
+17
🇪🇸 Bulgarians · Spain
1141
+19
🇨🇴 Malians · Colombia
1244
-19
🇬🇧 Vietnamese · United Kingdom
1200
-17
🇬🇧 Italians · United Kingdom
1180
-16
🇹🇷 Burgundians · Türkiye
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,718 11:44 17:20 39:25 ⛏ Fish Boom FC
41 1,631 12:59 16:43 38:03 ⛏ Fish Boom FC into Galleys
31 1,226 14:24 20:29 — ⚔ Fish Boom into Towers FC
30 1,222 10:37 21:28 34:32 ⛏ Fish Boom into Fire Galleys FC
25 1,007 13:07 16:59 — ⛏ Fast Castle
23 936 14:25 19:06 — ⛏ FC into Fish Boom
23 932 14:25 19:55 — ⛏ Fish Boom FC
18 731 13:21 18:07 37:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,290 14,427 5,020 2,640 36,377 37,975
15,205 10,740 6,220 2,480 34,645 40,799
10,880 14,370 6,810 325 32,385 37,323
6,925 12,907 2,795 2,010 24,637 26,748
10,500 9,071 3,320 1,100 23,991 27,735
8,845 9,382 2,035 425 20,687 25,001
5,125 9,050 4,840 300 19,315 22,332
6,910 5,243 1,375 1,655 15,183 15,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.