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Fortress

509368224Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 50m 48s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1339
+19
🇩🇪 Berbers · Germany
1339
+19
🇦🇷 Magyars · Argentina
1423
-20
🇫🇷 Mongols · France
1377
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,765 7:47 14:37 23:54 ⛏ Fast Castle
32 1,649 7:26 11:30 27:50 ⛏ Fast Castle
24 1,227 7:53 11:44 24:11 ⛏ Fast Castle
23 1,175 6:40 10:29 26:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,525 22,090 15,560 1,790 68,965 78,201
22,585 21,410 14,510 1,745 60,250 66,715
26,750 17,875 11,420 3,350 59,395 85,541
26,520 20,060 10,235 2,250 59,065 63,595
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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