AoeStats
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Arabia

509270097Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 85m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Shu · Argentina
1419
+16
🇦🇷 Franks · Argentina
1407
+16
🇲🇽 Sicilians · Mexico
1419
-16
🇨🇳 Persians · China
1405
-16
Player eAPM Actions Feudal Castle Imperial Opening
78 6,659 9:35 22:31 39:53 ⚔ Archer Rush
36 3,027 9:01 20:53 39:46 ⚔ Scout Rush
33 2,780 9:02 23:21 38:19 ⚔ Archer Rush
33 2,790 8:58 21:31 38:28 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
76,035 38,657 22,975 2,900 140,567 141,638
60,500 46,277 22,475 4,345 133,597 148,396
43,520 44,071 34,490 5,455 127,536 144,130
51,830 28,872 25,000 2,150 107,852 113,106
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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