AoeStats
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Arabia

509266180Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 31m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1464
+14
🇨🇱 Persians · Chile
1406
+17
🇦🇷 Shu · Argentina
1435
-16
🇦🇷 Franks · Argentina
1422
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 2,709 8:29 21:27 — ⚔ Scout Rush
59 1,859 9:28 21:52 — ⚔ Archer Rush
44 1,393 9:08 22:08 — ⚔ Archer Rush
27 866 9:15 24:19 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,225 5,906 3,245 0 18,376 18,531
6,815 6,361 5,035 100 18,311 19,300
5,510 7,617 4,830 100 18,057 19,363
5,745 4,918 1,210 125 11,998 12,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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