AoeStats
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Arena

509249905Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 57m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1419
+15
🇦🇷 Cumans · Argentina
1405
+16
🇵🇪 Britons · Peru
1426
-17
🇦🇷 Japanese · Argentina
1370
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 3,725 8:59 16:35 32:07 ⚔ FC into Archers
38 2,150 10:15 14:19 37:40 ⚔ FC into Scouts
33 1,904 9:03 20:35 32:55 ⛏ Fast Castle
22 1,280 10:13 15:52 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,240 21,785 19,895 3,080 88,000 97,106
28,690 24,160 15,160 1,150 69,160 74,963
24,645 23,055 13,010 4,850 65,560 74,203
20,810 23,367 11,515 2,150 57,842 67,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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