AoeStats
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Arena

504384492Analyzed
2v2 RM · 29d ago on Sep 5, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1386
+14
🇦🇷 Saracens · Argentina
1371
+14
🇲🇽 Georgians · Mexico
1331
-14
🇲🇽 Bulgarians · Mexico
1331
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,210 10:45 14:37 34:28 ⛏ Fast Castle
31 1,574 10:45 14:29 30:59 ⛏ Fast Castle
29 1,469 12:05 16:16 37:40 ⛏ Fast Castle
26 1,319 10:43 15:39 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,180 22,720 12,920 1,940 59,760 61,426
32,160 10,168 14,250 2,800 59,378 73,978
20,885 19,210 14,830 2,355 57,280 67,972
18,055 11,350 8,310 2,955 40,670 46,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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