AoeStats
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Black Forest

509532080Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 50m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Japanese · Norway
1245
+5
🇨🇳 Mongols · China
1112
+8
🇮🇹 Romans · Italy
1092
+8
🇨🇦 Mongols · Canada
942
-7
🇲🇽 Slavs · Mexico
925
-7
🇲🇽 Persians · Mexico
920
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 1,678 11:04 21:36 29:43 ⚔ Fish Boom into Archers
33 1,658 10:19 25:32 31:02 ⚔ Fish Boom into Archers into Skirms into Fast Imp
30 1,543 10:55 20:37 35:45 ⚔ M@A Rush
28 1,421 13:26 17:50 32:08 ⛏ Fast Castle
18 892 12:01 19:35 35:35 ⚔ FC into Archers into Scouts
12 608 11:46 23:45 36:04 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,055 23,800 12,345 4,500 71,700 78,987
23,775 22,114 17,070 2,250 65,209 72,090
28,260 20,413 11,000 2,540 62,213 73,723
23,820 23,035 10,010 3,650 60,515 82,799
21,220 22,713 7,725 2,480 54,138 60,465
20,680 11,287 10,190 2,265 44,422 49,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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