AoeStats
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Arena

507903125Analyzed
3v3 RM · 14d ago on Sep 20, 2026· 67m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
913
+17
🇲🇽 Slavs · Mexico
894
+18
🇲🇽 Persians · Mexico
889
+18
🇺🇸 Franks · United States
950
-18
🇲🇽 Persians · Mexico
949
-18
🇲🇽 Cumans · Mexico
917
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,889 10:22 14:41 28:07 ⛏ Fast Castle
33 2,198 8:51 17:13 36:58 ⛏ Fast Castle
22 1,459 10:27 16:18 32:41 ⛏ Fast Castle
16 1,070 11:54 16:07 38:03 ⛏ Fast Castle
12 825 10:41 24:00 37:41 ⚔ FC into Skirms
12 791 11:41 22:25 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,705 36,808 31,250 3,300 107,063 121,488
51,635 29,155 17,730 5,700 104,220 122,830
33,255 37,405 27,820 2,255 100,735 104,446
29,995 36,730 18,885 3,650 89,260 108,392
31,870 34,305 15,340 3,865 85,380 114,500
17,540 13,380 8,575 1,700 41,195 47,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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