AoeStats
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Arabia

510729145Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 13m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
945
+16
🇨🇳 Persians · China
941
+16
🇨🇳 Byzantines · China
888
+19
🇨🇳 Franks · China
856
+21
🇧🇷 Vikings · Brazil
966
-19
🇦🇷 Spanish · Argentina
964
-19
🇯🇵 Ethiopians · Japan
947
-18
🇳🇴 Mongols · Norway
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 321 12:03 — —
21 276 11:29 — —
14 191 — — —
13 172 13:14 — —
2 21 — — —
2 24 — — —
1 14 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,350 825 50 0 3,225 3,794
2,250 550 50 0 2,850 3,519
1,750 350 50 0 2,150 2,947
1,650 350 0 0 2,000 2,806
100 0 0 0 100 0
0 0 0 0 0 395
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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