AoeStats
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Lombardia

510073583Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 57m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
986
+13
🇦🇷 Spanish · Argentina
935
+15
🇨🇳 Chinese · China
885
+18
🇻🇳 Franks · Vietnam
879
+18
🇨🇿 Sicilians · Czechia
990
-19
🇺🇸 Japanese · United States
902
-15
🇫🇷 Saracens · France
899
-15
🇮🇩 Magyars · Indonesia
897
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,679 8:50 16:51 32:17 ⛏ Fast Castle
42 2,376 10:44 22:18 37:36 ⚔ M@A into Archers
39 2,226 11:31 17:55 34:45 ⛏ Fast Castle
34 1,957 10:46 17:52 34:33 ⛏ Fast Castle
29 1,631 10:30 17:46 36:42 ⛏ Fast Castle
24 1,364 11:30 15:31 38:05 ⛏ Fast Castle
22 1,258 11:12 19:38 38:22 ⛏ Fast Castle
17 990 12:49 22:21 54:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,705 25,161 17,810 3,195 71,871 100,306
37,245 15,949 13,530 1,850 68,574 75,450
29,080 15,540 20,645 2,900 68,165 104,017
14,475 21,590 20,270 4,850 61,185 71,018
16,450 23,161 12,810 3,450 55,871 59,510
21,850 18,166 10,715 4,055 54,786 60,161
21,230 19,001 9,495 1,120 50,846 59,482
17,125 8,493 9,625 1,880 37,123 40,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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