AoeStats
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Oasis

510246985Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 56m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
875
+11
🇧🇷 Teutons · Brazil
813
+13
🇧🇷 Persians · Brazil
774
+15
🇺🇸 Teutons · United States
765
-13
🇺🇸 Bulgarians · United States
756
-13
🇺🇸 Goths · United States
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,632 10:22 25:09 46:41 ⚔ Scout Rush
24 1,375 12:01 23:49 41:18 ⛏ Fast Castle
19 1,072 14:15 24:54 42:52 ⚔ Drush FC
19 1,060 15:48 21:07 42:29 ⛏ Fast Castle
14 769 10:33 21:42 35:39 ⛏ Fast Castle
12 697 14:10 25:10 41:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,895 17,435 20,560 3,650 82,540 88,518
26,805 21,130 13,735 3,255 64,925 77,836
27,210 23,805 7,475 2,255 60,745 61,942
25,890 15,932 12,570 1,685 56,077 67,329
24,260 12,291 9,235 4,355 50,141 62,429
14,475 12,950 6,625 2,240 36,290 37,182
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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