AoeStats
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Black Forest

509552556Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 70m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
733
+15
🇺🇸 Teutons · United States
733
+15
🇺🇸 Bohemians · United States
722
+16
🇷🇺 Saracens · Russia
788
-18
🇨🇳 Hindustanis · China
683
-14
🇪🇪 Vietnamese · Estonia
678
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,602 13:34 21:28 32:56 ⛏ Fast Castle
21 1,459 16:02 20:49 33:18 ⛏ Fast Castle
20 1,382 14:31 23:45 39:02 ⚔ Fish Boom FC into Archers
18 1,281 13:14 23:46 41:10 ⛏ Fast Castle
11 777 14:56 24:13 32:45 ◆ FC into Fast Imp
10 705 16:24 27:12 37:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,200 32,634 17,940 1,505 100,279 110,551
32,085 14,545 23,430 4,300 74,360 97,041
30,170 14,835 23,410 2,150 70,565 90,924
19,115 19,713 14,630 2,255 55,713 66,957
19,500 18,395 10,705 4,520 53,120 75,538
20,915 11,101 16,870 1,400 50,286 59,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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