AoeStats
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Black Forest

509447405Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 56m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Ethiopians · Colombia
808
+13
🇺🇸 Persians · United States
794
+14
785
+14
🇺🇸 Goths · United States
747
-14
🇺🇸 Teutons · United States
747
-14
🇺🇸 Khmer · United States
735
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 991 12:38 16:03 29:23 ⛏ Fast Castle
17 976 14:53 21:19 35:27 ⛏ Fast Castle
16 899 14:33 21:51 34:34 ⚔ Drush into Archers
14 810 14:32 21:26 32:00 ⛏ Fast Castle
13 745 12:56 22:31 36:14 ⚔ Archer Rush
11 597 15:30 27:36 36:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,505 19,470 22,170 5,185 77,330 90,248
15,920 29,022 22,120 2,545 69,607 86,850
31,040 16,264 13,405 1,610 62,319 72,029
13,250 22,904 17,410 325 53,889 84,240
18,585 15,822 4,345 2,660 41,412 49,949
16,340 13,770 7,980 2,210 40,300 42,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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