AoeStats
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Fortress

510214113Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 12m 13s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Mongols · Indonesia
1082
+13
🇦🇺 Armenians · Australia
1040
+15
🇺🇸 Persians · United States
923
+19
🇺🇸 Mapuche · United States
917
+20
🇦🇷 Burgundians · Argentina
1068
-19
🇹🇷 Bengalis · Türkiye
1005
-17
🇦🇷 Teutons · Argentina
989
-16
🇨🇱 Gurjaras · Chile
953
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 311 7:17 — — ⛏ Fast Castle
24 295 6:32 12:01 — ⛏ Fast Castle
23 285 5:34 — — ⚔ Champi Rush
18 223 7:41 — — ⛏ Fast Castle
14 171 8:00 — — ⛏ Fast Castle
13 161 8:03 — — ⛏ Fast Castle
12 150 7:12 11:58 — ⛏ Fast Castle
8 103 8:10 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,040 1,520 185 5 4,750 5,184
2,875 1,250 200 0 4,325 4,670
2,850 1,025 250 70 4,195 5,936
2,610 1,045 315 0 3,970 4,415
2,500 1,255 200 0 3,955 5,789
2,325 1,310 200 0 3,835 4,244
2,425 1,135 250 0 3,810 4,444
2,425 1,065 300 0 3,790 5,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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