AoeStats
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Black Forest

508159053Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 14m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1087
+17
🇺🇸 Khmer · United States
1083
+17
🇺🇸 Ethiopians · United States
1034
+19
🇺🇸 Persians · United States
1002
+20
🇺🇸 Chinese · United States
1160
-21
🇦🇷 Mongols · Argentina
1100
-18
🇦🇷 Poles · Argentina
1086
-18
🇺🇸 Wei · United States
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 536 — — — ⚔ Drush
22 322 — — —
18 257 — — —
17 239 — — —
17 249 — — —
16 234 — — —
12 167 — — —
11 152 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 593 50 0 2,293 2,721
1,400 572 0 0 1,972 1,995
900 605 0 100 1,605 1,716
1,000 429 90 0 1,519 2,133
850 276 50 0 1,176 1,087
650 201 50 0 901 1,029
500 195 0 0 695 736
550 78 0 0 628 554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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