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Lombardia

508153109Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 46m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,758 13:02 18:06 37:59 ⛏ Fast Castle
35 1,627 9:09 21:39 40:40 ⚔ M@A into Archers
35 1,651 11:31 16:49 37:09 ⛏ Fast Castle
25 1,151 10:45 18:38 43:41 ⛏ Fast Castle
21 980 11:43 15:55 32:30 ⛏ Fast Castle
20 943 11:03 20:05 —
18 853 11:41 16:41 35:55 ⛏ Fast Castle
17 782 13:10 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,600 13,586 12,040 1,700 53,926 56,805
18,790 10,715 11,635 2,850 43,990 58,170
19,315 8,838 13,300 2,350 43,803 60,354
14,815 17,030 7,955 2,250 42,050 43,939
15,655 13,508 8,280 1,085 38,528 41,574
12,445 11,704 7,690 1,630 33,469 34,031
15,170 8,588 5,795 2,425 31,978 36,086
9,125 5,025 3,100 1,525 18,775 19,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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