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Socotra

506964120Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 25m 46s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1146
+14
🇨🇳 Teutons · China
1145
+14
🇦🇷 Ethiopians · Argentina
1103
+15
🇺🇸 Britons · United States
1013
+19
🇨🇴 Inca · Colombia
1132
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🇲🇽 Bulgarians · Mexico
1111
-16
🇺🇸 Teutons · United States
1074
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🇲🇽 Koreans · Mexico
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,079 10:22 25:15 — ⚔ Tower Rush
37 950 11:05 — — ⚔ Archer Rush
30 761 10:03 20:37 — ⚔ Scout Rush
29 741 13:13 24:37 — ⚔ Drush
26 679 10:53 22:53 —
25 643 11:41 21:05 — ⚔ Scout Rush
24 623 11:02 — — ⚔ Champi Rush
10 259 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
6,180 3,919 1,625 0 11,724 12,414
5,815 4,271 950 200 11,236 12,070
4,775 3,882 1,965 0 10,622 12,488
5,120 3,609 625 140 9,494 11,965
4,385 3,584 475 250 8,694 9,361
3,730 2,845 510 225 7,310 8,016
4,190 1,735 735 240 6,900 7,413
1,100 525 170 0 1,795 2,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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