AoeStats
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Arena

504431653Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 37m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khitans · Spain
857
+15
🇪🇸 Bohemians · Spain
785
+19
🇯🇵 Persians · Japan
853
-17
🇩🇪 Koreans · Germany
832
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,163 9:55 21:42 34:37 ⛏ Fast Castle
16 624 10:07 19:21 35:24 ⚔ FC into Scouts
10 396 12:24 17:39 32:33 ⛏ Fast Castle
10 390 12:29 22:09 36:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,595 12,642 5,610 1,625 33,472 36,928
11,315 8,505 4,175 850 24,845 29,188
7,925 8,210 3,975 1,650 21,760 24,712
4,920 4,220 2,395 1,300 12,835 15,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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