AoeStats
← Sam Gupta

Black Forest

510635935Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 0m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
954
+12
🇧🇷 Turks · Brazil
918
+14
🇺🇸 Turks · United States
878
+16
🇪🇸 Cumans · Spain
847
+17
🇫🇷 Huns · France
964
-19
🇦🇷 Gurjaras · Argentina
886
-15
🇫🇷 Britons · France
828
-13
🇮🇳 Jurchens · India
809
-12
Player eAPM Actions Feudal Castle Imperial Opening
76 16 — — —
57 12 — — —
52 11 — — —
52 11 — — —
48 10 — — —
48 10 — — —
38 8 — — —
5 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 50 0 0 400 —
300 25 0 0 325 —
250 0 0 0 250 —
250 0 0 0 250 —
200 25 0 0 225 —
150 0 0 0 150 —
0 0 50 0 50 —
0 0 0 0 0 —
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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