AoeStats
← Sam Gupta

Black Forest

510563005Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 70m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
830
+15
🇮🇳 Teutons · India
776
+17
🇨🇳 Vietnamese · China
747
+18
🇨🇳 Turks · China
698
+21
🇵🇪 Khmer · Peru
851
-19
🇺🇸 Bohemians · United States
805
-18
🇧🇷 Hindustanis · Brazil
777
-17
🇵🇪 Vikings · Peru
770
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,430 15:46 21:03 28:42 ◆ FC into Fast Imp
23 1,653 12:24 21:41 34:05 ⛏ Fast Castle
19 1,371 11:31 21:30 61:04 ⛏ Fast Castle
19 1,351 14:23 21:18 31:16 ⛏ Fast Castle
14 951 12:26 24:22 33:44 ⛏ Fast Castle
6 397 13:24 — —
3 207 12:44 — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
48,290 32,870 45,850 850 127,860 131,936
52,495 35,550 29,640 3,700 121,385 127,717
18,835 48,625 33,920 2,590 103,970 114,004
30,300 36,362 22,590 3,555 92,807 113,093
25,345 19,139 9,150 2,765 56,399 62,886
1,600 1,295 50 0 2,945 3,971
2,050 418 50 0 2,518 3,297
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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