AoeStats
← ali_mansour10

Oasis

508061472Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 27m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Bulgarians · Lebanon
802
+15
🇳🇮 Saracens · Nicaragua
727
+18
🇹🇷 Bohemians · Türkiye
713
+18
🇩🇪 Spanish · Germany
786
-18
🇷🇺 Byzantines · Russia
769
-17
🇧🇷 Britons · Brazil
753
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 594 13:49 27:00 —
16 450 14:57 23:23 —
14 379 13:18 18:57 — ⛏ Fast Castle
14 378 11:09 18:09 — ⚔ FC into Archers
12 344 13:38 27:09 — ⚔ Scout Rush
10 271 11:37 23:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,445 6,350 1,365 200 14,360 16,019
6,265 4,840 650 330 12,085 12,707
4,375 4,370 575 335 9,655 12,868
3,975 3,250 840 750 8,815 9,152
4,455 3,653 220 90 8,418 10,269
4,000 3,100 250 950 8,300 11,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.