AoeStats
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Fortress

508052561Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 53m 41s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Bulgarians · Lebanon
787
+15
🇳🇮 Saracens · Nicaragua
709
+18
🇹🇷 Bohemians · Türkiye
695
+18
🇪🇸 Aztecs · Spain
773
-18
🇧🇷 Persians · Brazil
771
-18
🇭🇷 Persians · Croatia
704
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,538 6:11 15:08 27:26 ⛏ Fast Castle
25 1,321 9:05 18:06 27:42 ⛏ Fast Castle
17 909 7:21 17:47 37:26 ⚔ FC into Skirms
15 794 8:59 15:36 34:26 ⚔ Skirmisher Rush
15 802 8:16 15:52 36:43 ⛏ Fast Castle
14 741 7:06 15:36 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,340 21,680 23,890 2,000 82,910 88,221
27,545 22,765 15,465 1,680 67,455 69,902
30,955 16,440 12,910 1,920 62,225 79,053
24,595 22,480 10,840 2,670 60,585 62,923
24,315 20,270 11,225 3,100 58,910 64,732
17,955 10,205 10,010 2,345 40,515 44,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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