AoeStats
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Fortress

508042408Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 66m 38s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
844
+12
🇦🇷 Franks · Argentina
755
+16
🇧🇷 Franks · Brazil
661
+19
🇱🇧 Bulgarians · Lebanon
805
-18
🇳🇮 Saracens · Nicaragua
724
-15
🇹🇷 Bohemians · Türkiye
709
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,523 9:32 19:01 23:16 ◆ FC into Fast Imp
20 1,356 8:46 17:09 26:37 ⛏ Fast Castle
17 1,156 12:16 21:07 35:50
16 1,092 7:20 15:04 31:57 ⛏ Fast Castle
14 935 7:27 17:46 34:47 ⛏ Fast Castle
10 647 7:45 13:20 29:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,755 24,525 20,865 1,870 79,015 86,268
37,035 11,315 24,645 2,390 75,385 102,162
29,370 14,550 16,635 2,235 62,790 88,513
22,445 22,795 12,190 2,645 60,075 72,023
24,755 13,870 15,610 1,645 55,880 78,410
22,330 20,665 7,060 1,435 51,490 63,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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