AoeStats
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Black Forest

504381425Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 59m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Bulgarians · Lebanon
796
+9
🇹🇷 Persians · Türkiye
796
+9
🇳🇮 Saracens · Nicaragua
688
+13
🇹🇷 Bohemians · Türkiye
662
+13
🇲🇽 Teutons · Mexico
639
-12
🇬🇧 Jurchens · United Kingdom
637
-12
🇺🇸 Khmer · United States
629
-11
🇺🇸 Britons · United States
575
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,307 11:33 23:55 34:17 ⛏ Fast Castle
20 1,160 13:13 19:40 36:49 ⛏ Fast Castle
18 1,051 13:12 21:31 37:10 ⛏ Fast Castle
18 1,049 11:48 21:18 35:37 ⛏ Fast Castle
18 1,091 16:01 22:37 40:04 ⛏ Fast Castle
16 974 12:10 21:38 35:59 ⛏ Fast Castle
15 888 15:21 25:59 38:53 ⛏ Fast Castle
11 672 14:26 23:38 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,780 24,280 33,150 2,200 90,410 96,374
26,710 22,145 17,530 3,235 69,620 72,317
27,795 14,686 17,475 2,815 62,771 83,130
23,640 18,599 11,065 2,210 55,514 66,983
19,400 20,413 12,315 2,815 54,943 69,811
18,640 16,530 14,815 2,850 52,835 79,997
17,740 17,083 11,410 4,220 50,453 59,247
19,015 16,535 10,485 3,840 49,875 54,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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