AoeStats
← Goose2210

Arabia

510868823Analyzed
2v2 RM · 18h ago on Oct 2, 2026· 44m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1166
+14
🇺🇸 Chinese · United States
1158
+15
🇦🇷 Slavs · Argentina
1140
-15
🇦🇷 Vietnamese · Argentina
1117
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 3,114 10:18 21:42 42:46 ⚔ Drush into Scouts
51 2,276 9:45 24:38 39:35 ⚔ Skirmisher Rush
41 1,830 10:10 23:10 42:57 ⚔ M@A into Archers
29 1,271 10:58 23:10 39:21 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,250 13,388 9,920 2,675 38,233 43,787
15,685 15,767 4,790 1,600 37,842 43,112
12,400 12,818 5,915 2,010 33,143 34,630
14,845 9,242 5,175 1,110 30,372 39,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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