AoeStats
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Arena

510857580Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 45m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mapuche · India
1213
+14
🇺🇸 Hindustanis · United States
1213
+14
🇨🇴 Burgundians · Colombia
1180
-14
🇨🇴 Jurchens · Colombia
1180
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,474 10:48 14:40 29:58 ⚔ FC into Scouts
52 2,369 10:32 15:24 31:22 ⛏ Fast Castle
32 1,446 9:42 14:53 32:40 ⛏ Fast Castle
28 1,266 10:42 15:04 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,055 16,420 17,030 1,620 67,125 71,834
19,270 21,250 15,095 3,030 58,645 66,423
23,250 16,465 15,170 1,650 56,535 69,968
19,785 8,680 9,720 950 39,135 47,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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