AoeStats
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Arena

510840030Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 42m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1294
+12
🇦🇷 Jurchens · Argentina
1271
+14
🇨🇴 Burgundians · Colombia
1210
-13
🇨🇴 Wu · Colombia
1210
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,195 11:27 15:13 36:45 ⛏ Fast Castle
40 1,704 11:02 15:25 32:13 ⚔ FC into Scouts
35 1,479 10:08 14:40 31:10 ⛏ Fast Castle
32 1,368 10:09 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,315 10,610 5,220 1,400 35,545 37,051
12,605 10,290 7,620 965 31,480 37,826
10,835 9,250 4,300 1,500 25,885 29,354
8,150 9,343 6,360 2,015 25,868 27,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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