AoeStats
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Arena

510418923Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 54m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1224
+16
🇧🇷 Franks · Brazil
1189
+18
🇨🇴 Burgundians · Colombia
1226
-17
🇨🇴 Goths · Colombia
1225
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,586 10:44 14:40 36:27 ⚔ FC into Scouts
41 2,238 11:01 16:46 — ⛏ Fast Castle
39 2,157 9:59 14:07 37:30 ⛏ Fast Castle
30 1,665 11:09 15:59 31:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,370 22,345 10,980 2,800 61,495 66,329
25,390 11,825 16,430 2,900 56,545 68,763
17,840 20,800 15,600 1,660 55,900 66,268
28,185 13,943 5,365 500 47,993 54,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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