AoeStats
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Arena

508160136Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 37m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Burmese · Mexico
1568
+14
1514
+17
🇺🇸 Khmer · United States
1510
+17
🇲🇽 Teutons · Mexico
1486
+17
🇺🇸 Lithuanians · United States
1709
-24
🇺🇸 Burmese · United States
1528
-16
🇺🇸 Romans · United States
1455
-13
🇺🇸 Malians · United States
1414
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 2,589 10:51 14:29 — ⚔ FC into Scouts
48 1,781 12:03 15:40 30:03 ⚔ Scouts FC
46 1,707 11:19 15:03 — ⚔ FC into Scouts
45 1,704 12:19 16:34 — ⛏ Fast Castle
30 1,141 11:00 15:49 — ⛏ Fast Castle
29 1,069 8:09 15:17 19:53 ◆ FC into Fast Imp
28 1,050 9:30 24:45 — ⛏ Fast Castle
20 763 9:14 23:45 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,285 12,106 6,360 325 45,076 47,133
19,505 15,839 3,610 955 39,909 46,308
10,775 12,305 5,975 1,515 30,570 32,202
12,615 10,035 4,895 635 28,180 33,198
7,585 10,665 6,260 2,800 27,310 32,871
8,050 6,666 2,185 1,945 18,846 20,221
8,055 5,340 1,835 995 16,225 18,009
7,960 3,910 1,230 1,775 14,875 17,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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