AoeStats
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Arena

508158980Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 12m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1699
+10
🇺🇸 Burmese · United States
1511
+17
🇺🇸 Britons · United States
1435
+20
🇺🇸 Malians · United States
1392
+22
🇲🇽 Inca · Mexico
1587
-19
1531
-17
🇺🇸 Malay · United States
1527
-17
🇲🇽 Persians · Mexico
1502
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 745 11:03 — — ⛏ Fast Castle
56 677 10:23 — — ⛏ Fast Castle
54 659 — — —
53 652 — — —
45 550 11:28 — —
40 484 8:58 — —
39 480 11:14 — —
17 211 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,500 1,060 200 0 3,760 4,686
2,025 1,354 50 0 3,429 3,577
2,450 675 250 0 3,375 3,357
1,975 1,120 0 0 3,095 4,162
1,550 675 0 0 2,225 4,091
1,200 738 50 0 1,988 2,067
350 776 50 0 1,176 989
650 274 0 0 924 607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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