AoeStats
← Erick El Rojo

Arabia

506027170Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 47m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1094
+13
🇲🇽 Lithuanians · Mexico
993
+17
🇲🇽 Lithuanians · Mexico
1047
-16
🇺🇸 Bulgarians · United States
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
38 1,798 10:46 23:48 35:39 ⚔ Scout Rush
34 1,639 9:53 25:31 36:55 ⚔ Archer Rush
26 1,231 9:26 22:46 — ⚔ Scouts into Skirms
9 436 13:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,715 20,665 17,565 1,500 51,445 53,802
11,565 9,798 6,065 750 28,178 37,619
6,960 5,325 1,415 1,625 15,325 16,835
6,655 3,195 235 375 10,460 9,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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