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Black Forest

510519466Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 49m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1150
+9
🇨🇳 Khmer · China
1013
+14
🇨🇳 Japanese · China
928
+17
876
+19
🇨🇳 Persians · China
1023
-17
🇨🇳 Saracens · China
968
-15
🇹🇼 Persians · Taiwan
937
-14
🇨🇳 Franks · China
919
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,176 11:30 16:26 32:27 ⛏ FC into Fish Boom
38 1,850 12:40 17:43 31:02 ⛏ Fish Boom FC
30 1,484 13:05 17:51 32:24 ⛏ Fast Castle
25 1,212 12:05 16:05 32:30 ⛏ Fast Castle
22 1,058 11:16 15:52 28:45 ⛏ Fish Boom FC
20 982 9:46 21:30 28:44 ⛏ Fish Boom FC
17 823 11:44 16:19 30:32 ⛏ Fast Castle
16 775 11:56 16:49 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,450 41,690 24,200 1,045 82,385 92,821
30,940 26,468 15,800 4,285 77,493 91,109
25,930 27,440 12,725 3,050 69,145 91,218
30,485 22,030 14,770 1,100 68,385 89,116
32,490 18,739 12,145 3,020 66,394 80,415
20,860 15,250 20,800 3,450 60,360 67,603
25,645 16,915 15,730 1,575 59,865 69,687
16,950 15,239 14,715 2,595 49,499 54,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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