AoeStats
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Arena

510514569Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 45m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1141
+9
🇨🇳 Khmer · China
999
+14
🇨🇳 Goths · China
910
+18
857
+19
🇳🇴 Persians · Norway
967
-16
🇹🇼 Teutons · Taiwan
959
-15
🇵🇱 Byzantines · Poland
956
-15
🇪🇸 Cumans · Spain
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,000 10:52 14:49 31:07 ⛏ Fast Castle
41 1,871 11:08 14:38 29:45 ⛏ Fast Castle
36 1,634 11:43 16:05 32:22 ⛏ Fast Castle
35 1,617 11:14 16:14 31:01 ⛏ Fast Castle
25 1,156 11:49 18:53 30:58 ⛏ Fast Castle
25 1,131 12:48 18:50 32:59 ⛏ Fast Castle
22 982 10:55 18:25 32:39 ⛏ Fast Castle
12 533 10:34 15:25 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,150 20,406 9,140 3,610 64,306 71,451
28,035 17,835 14,330 2,880 63,080 72,340
17,700 25,835 12,880 1,785 58,200 72,617
18,705 19,705 12,830 5,850 57,090 75,041
22,675 13,780 9,300 2,150 47,905 59,394
18,605 12,535 10,430 2,580 44,150 46,112
23,090 7,165 10,245 750 41,250 48,905
18,000 11,340 5,570 2,000 36,910 44,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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