AoeStats
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Pilgrims

509700522Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Wei · Brazil
1525
+14
🇦🇷 Romans · Argentina
1494
+16
🇨🇦 Mapuche · Canada
1494
+16
🇫🇮 Bohemians · Finland
1493
+16
🇮🇩 Aztecs · Indonesia
1574
-20
🇧🇪 Tatars · Belgium
1522
-17
🇮🇩 Franks · Indonesia
1490
-15
🇮🇩 Koreans · Indonesia
1358
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,452 12:33 16:27 35:57 ⛏ Fish Boom FC
42 1,987 11:09 16:15 35:11 ⚔ Fish Boom into Towers FC
39 1,870 10:06 19:22 36:47 ⛏ Fish Boom into Fire Galleys FC
37 1,748 11:27 19:21 — ⛏ Fish Boom into Fire Galleys FC
36 1,723 11:03 19:42 24:17 ⛏ Fish Boom FC into Fast Imp
35 1,683 11:58 15:59 34:08 ⛏ Fish Boom FC
33 1,580 12:28 16:30 — ⛏ Fish Boom FC
28 1,340 11:30 15:21 35:06 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,130 20,325 14,685 3,550 57,690 61,184
18,870 24,201 11,205 2,035 56,311 57,809
16,990 17,087 12,070 1,920 48,067 50,031
15,810 15,126 9,745 4,435 45,116 54,360
12,135 19,439 11,310 1,890 44,774 56,594
8,800 20,185 10,080 100 39,165 43,776
18,530 12,593 3,685 1,690 36,498 39,001
8,175 17,289 3,540 2,855 31,859 33,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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