AoeStats
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Nomad

509691433Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 22m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1479
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1462
+13
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1461
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1442
+14
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1443
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1422
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🇨🇴 Khmer · Colombia
1399
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🇨🇴 Japanese · Colombia
1348
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,070 13:16 17:22 — ⛏ Fish Boom FC
34 740 12:19 21:28 — ⛏ Fish Boom into Galleys FC
28 614 15:15 19:09 — ⚔ Fish Boom into Towers FC
26 582 13:21 — — ⚔ M@A Rush
25 548 14:22 18:05 — ⛏ Fish Boom FC
23 506 14:15 18:10 — ⛏ Fish Boom FC
21 459 13:55 18:15 — ⛏ Fish Boom FC
17 385 14:35 18:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,650 5,161 1,020 205 10,036 10,343
4,920 3,010 850 975 9,755 9,587
4,325 3,393 575 200 8,493 8,518
3,985 3,525 670 200 8,380 8,105
3,525 3,760 250 550 8,085 7,959
3,500 3,565 390 200 7,655 8,269
3,325 3,520 250 100 7,195 7,509
2,650 1,484 250 100 4,484 4,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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