AoeStats
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Arena

509680179Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 65m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1482
+15
🇦🇷 Armenians · Argentina
1445
+17
🇫🇮 Saracens · Finland
1444
+17
🇩🇪 Malians · Germany
1443
+17
🇺🇸 Teutons · United States
1512
-19
🇳🇱 Bohemians · Netherlands
1502
-19
🇮🇳 Franks · India
1428
-15
🇳🇱 Slavs · Netherlands
1389
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 4,257 9:59 14:04 28:59 ⛏ Fast Castle
59 3,893 10:48 14:34 32:24 ⛏ Fast Castle
53 3,453 8:51 23:12 35:55 ⚔ Towers FC
47 3,054 9:57 15:25 33:52 ⛏ Fast Castle
47 3,087 10:43 14:24 27:39 ⛏ Fast Castle
44 2,886 10:35 14:16 33:11 ⛏ Fast Castle
38 2,500 9:57 13:37 37:57 ⛏ Fast Castle
25 1,613 10:29 14:30 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,360 34,730 29,600 7,050 142,740 143,938
65,505 55,653 17,950 2,335 141,443 145,636
82,245 26,725 24,080 2,915 135,965 140,336
66,620 18,670 31,410 4,980 121,680 124,592
43,795 65,758 8,325 2,010 119,888 128,311
42,020 46,855 17,900 3,635 110,410 135,016
32,840 50,895 15,155 1,665 100,555 123,047
30,475 25,507 20,015 2,675 78,672 79,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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