AoeStats
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Fortress

509726330Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 42m 9s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
768
+15
🇩🇪 Malians · Germany
758
+15
🇺🇸 Burgundians · United States
747
-15
🇺🇸 Celts · United States
731
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,460 7:00 12:02 26:29 ⛏ Fast Castle
16 695 10:25 14:04 25:21 ⛏ Fast Castle
14 573 6:40 14:23 30:21 ⛏ Fast Castle
13 564 8:33 13:22 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,865 8,685 9,140 2,900 44,590 48,053
17,545 10,685 9,850 1,705 39,785 43,683
15,055 8,690 8,840 200 32,785 44,130
10,775 10,278 6,050 200 27,303 36,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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