AoeStats
← mtcossack

Black Forest

508964305Analyzed
2v2 RM · 6d ago on Sep 24, 2026· 63m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
720
+14
🇺🇸 Burgundians · United States
702
+15
🇩🇪 Burgundians · Germany
690
-15
🇩🇪 Italians · Germany
672
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 950 11:33 15:49 36:29 ⛏ Fast Castle
15 929 14:42 19:03 35:14 ⛏ Fast Castle
13 853 10:51 18:53 29:18 ⛏ Fast Castle
9 586 11:09 22:36 38:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,385 19,924 15,755 3,265 68,329 94,817
23,785 15,937 18,770 4,300 62,792 104,780
20,780 16,560 10,620 2,980 50,940 60,220
15,780 16,102 11,195 2,920 45,997 57,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.