AoeStats
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Black Forest

510899936Analyzed
3v3 RM · 23h ago on Oct 3, 2026· 116m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Byzantines · Canada
828
+15
🇨🇦 Goths · Canada
810
+16
🇨🇦 Poles · Canada
805
+16
🇦🇷 Turks · Argentina
827
-16
🇦🇷 Byzantines · Argentina
825
-16
🇦🇷 Franks · Argentina
779
-20
Player eAPM Actions Feudal Castle Imperial Opening
44 5,088 29:03 40:24 75:28 ⚔ FC into Skirms
31 3,558 10:31 25:30 47:26
25 2,884 12:18 20:11 52:13 ⚔ FC into Archers
18 2,039 30:52 43:02 59:28
16 1,810 12:03 21:43 39:12 ⛏ Fast Castle
11 1,260 11:48 22:42 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,875 49,933 23,850 3,625 150,283 159,651
56,860 40,707 20,830 7,945 126,342 163,206
61,215 31,002 31,425 1,675 125,317 187,810
41,540 48,620 18,315 3,615 112,090 123,659
48,120 44,579 13,300 5,790 111,789 147,786
52,575 27,263 19,915 1,800 101,553 118,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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