AoeStats
← RazielCandevixx

Black Forest

504323264Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
916
+32
🇬🇧 Huns · United Kingdom
857
+31
🇨🇱 Burgundians · Chile
886
-16
🇨🇱 Britons · Chile
876
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,609 11:08 18:02 32:13 ⛏ Fast Castle
24 1,048 16:16 20:38 35:59 ⛏ Fast Castle
22 971 13:54 20:21 32:58 ⛏ Fast Castle
16 701 16:06 20:18 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,345 18,134 8,345 2,715 54,539 67,262
19,840 10,716 10,470 400 41,426 48,457
14,170 11,338 5,795 885 32,188 36,691
10,385 9,154 3,620 1,400 24,559 26,438
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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