AoeStats
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Arena

510369906Analyzed
1v1 RM · 17h ago on Sep 30, 2026· 56m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
2043
+13
🇸🇪 Persians · Sweden
1984
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,904 10:20 14:00 27:38 ⛏ Fast Castle
46 2,574 10:37 14:10 27:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,020 33,655 16,660 1,885 102,220 104,440
38,230 36,615 16,365 4,985 96,195 102,481
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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