AoeStats
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Highland

505374861Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 26m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Romans · Chile
1384
+11
1349
+13
🇨🇱 Franks · Chile
1251
+17
🇨🇱 Turks · Chile
1041
+25
🇺🇸 Britons · United States
1285
-17
🇬🇧 Persians · United Kingdom
1284
-17
🇦🇷 Mapuche · Argentina
1250
-16
🇨🇳 Celts · China
1248
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,398 10:37 — — ⚔ Archer Rush
50 1,347 10:30 15:19 — ⛏ Fast Castle
30 812 10:42 15:13 — ⛏ Fast Castle
29 794 11:05 17:11 — ⛏ Fast Castle
26 708 9:36 21:39 — ⚔ Archer Rush
4 100 — — —
2 47 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,525 3,930 3,500 100 16,055 16,955
5,500 6,675 3,580 100 15,855 16,502
4,160 4,812 2,980 190 12,142 12,090
5,240 3,080 1,675 750 10,745 12,255
4,525 2,245 1,045 0 7,815 8,907
100 0 0 0 100 240
0 0 0 0 0 180
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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