AoeStats
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Arena

507712524Analyzed
1v1 RM · 13d ago on Sep 19, 2026· 70m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
703
+16
🇧🇴 Goths · Bolivia
697
-37
Player eAPM Actions Feudal Castle Imperial Opening
18 1,300 10:04 20:31 42:30 ⛏ Fast Castle
12 816 10:18 20:43 34:44 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,895 22,978 12,575 2,250 75,698 84,346
21,420 25,367 22,065 4,950 73,802 87,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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