AoeStats
← Moroncin

Black Forest

509304849Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 63m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
843
+14
🇦🇺 Goths · Australia
679
+17
🇧🇪 Poles · Belgium
765
-18
🇪🇸 Franks · Spain
657
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 3,374 14:50 21:47 40:44 ⚔ Archer Rush
23 1,424 14:41 25:00 50:55 ⚔ Drush FC
14 894 18:22 35:08 48:06 ⚔ M@A Rush
13 817 13:45 22:59 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,650 24,920 19,250 5,080 74,900 92,433
29,170 22,409 15,625 1,500 68,704 87,940
22,055 10,863 13,110 3,355 49,383 56,606
18,365 10,886 8,325 4,160 41,736 43,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.