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African Clearing

504358832Analyzed
4v4 RM · 26d ago on Sep 5, 2026· 73m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1190
+17
🇺🇸 Koreans · United States
1182
+17
🇨🇳 Burmese · China
1175
+23
🇲🇽 Japanese · Mexico
1150
+19
🇦🇷 Berbers · Argentina
1322
-22
🇨🇴 Persians · Colombia
1203
-17
🇺🇸 Malians · United States
1183
-17
🇲🇽 Italians · Mexico
1138
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 4,306 12:33 17:07 51:57 ⚔ FC into Towers
58 4,211 14:27 19:18 37:39 ⛏ Fast Castle
49 3,585 13:09 17:45 54:52 ⛏ Fast Castle
48 3,493 13:41 17:45 42:25 ⚔ FC into Archers
43 3,156 12:37 24:43 45:01 ⚔ M@A into Towers FC
43 3,165 15:30 19:24 39:12 ⚔ FC into Archers
38 2,793 14:48 19:53 39:19 ⛏ Fast Castle
30 2,194 13:43 18:11 59:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,745 31,975 36,795 3,610 116,125 119,814
34,215 41,010 28,180 7,245 110,650 114,842
24,885 46,480 27,645 3,630 102,640 109,027
33,755 40,123 16,205 4,085 94,168 101,979
22,575 35,935 19,315 3,890 81,715 89,290
25,180 36,106 9,055 10,200 80,541 98,982
24,280 17,455 8,180 750 50,665 55,266
12,060 19,550 11,125 1,650 44,385 48,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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