Arena
507452887Analyzed1v1 RM
·
14d ago on Sep 18, 2026·
39m 46s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
The Punisher's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 233,704 analysed 1v1 players on Arena.
Ivor_BigGun
C
Feudal Age
9:50
vs 10:54
top 12%
Castle Age
20:12
vs 16:19
btm 18%
Imperial Age
36:30
vs 32:19
btm 21%
eAPM
11
vs 27
btm 5%
First military
10:17
vs 17:05
top 2%
▲
Fast Feudal Age at 9:50 — faster than 88% of analysed players on Arena
▼
Slow Castle Age at 20:12 — slower than 82% of analysed players on Arena
▼
Slow Imperial Age at 36:30 — slower than 79% of analysed players on Arena
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 10:17 (Spearman) — earlier than 98% of analysed players on Arena
The Punisher
D
Feudal Age
20:08
vs 10:54
btm 0%
Castle Age
28:11
vs 16:19
btm 1%
Imperial Age
—
vs 32:19
btm 0%
eAPM
15
vs 27
btm 12%
First military
27:38
vs 17:05
btm 4%
▼
Slow Feudal Age at 20:08 — slower than 100% of analysed players on Arena
▼
Slow Castle Age at 28:11 — slower than 99% of analysed players on Arena
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 27:38 (Militia) — later than 96% of analysed players on Arena
▼
Town centers idle 8:21 of the first 28:11 — keep villagers queued